Garment Manufacturing Settings
Garment Manufacturing Settings is a single-doc that holds the production-side defaults the rest of GarmentFlow reads from. It's also referenced from Getting Started; this page covers the fields a production user cares about most.
Getting there
Awesome bar: Cmd/Ctrl + K → type
garment manufacturing settings→ pick the singleton.Click path: Desk → GarmentFlow → Production → Setup card → Garment Manufacturing Settings.
Warehouse Settings
Two fields, both critical:
- Default Raw Material Warehouse — where fabric and trims are pulled from when materials are issued to a Production Order. Override per Order on the Warehouse Configuration block.
- Default WIP Warehouse — where stock sits while batches are in flight. Materials land here on issuance; finished goods leave from here.
You need both pointed at real, leaf-level warehouses before any Batch can post material movements. See Warehouses for setting up the warehouse tree itself.
Cut Settings
The cutting room parameters:
- Cutting Operation — which operation in the Assembly Operation list represents cutting. Used by Cutting Orders to know where to post their Handoff entries.
- Marker Name Template — the naming pattern for auto-generated Marker Orders. Use a format your cutting team can read at a glance.
- Max Lay Limit (plies) — the maximum number of fabric plies that can be spread in a single lay. The Marker Order planner flags lays that exceed this.
- Max Lay Overflow % — how much over the limit you're willing to tolerate before GarmentFlow rejects rather than warns.
- Max Table Length — the longest marker the room can physically spread. Markers exceeding this get flagged.
- Default Item UOM — the unit of measure used when items are auto-created during Batch flows.
These come from your factory floor. Set them once with your cutting lead; revisit when the floor changes (new tables, new SOPs).
Labor
The numbers behind every internal cost rollup:
- Cost Per Minute — the per-minute labor cost used to value internal operations. Multiply by SMV × actual minutes to get the cost a Batch carries for that operation.
- Default Minutes per Day — the working minutes available per operator per day. Used by capacity calculations and the simulator.
Set this with finance. If your floor has dramatically different cost-per-minute by skill or unit, you can override per Production Unit, but the default here is what everything falls back to.
Below these, two buttons: Insert Default Skills (seeds the standard skill list) and Create Custom Skill (for factory-specific skills). Skills get attached to Assembly Operations and matched against operator profiles.
Spreader Settings
One field that punches above its weight:
- Spreader Compensation Factor — defaults to 1.03 (i.e., 3% extra). When GarmentFlow calculates fabric consumption for a Cutting Order, it multiplies the planned length by this factor to account for the extra fabric a spreader uses for catch-up, defects, and end-of-roll wastage.
If your spreaders consistently use more or less than this, adjust. A wrong factor means consistent over- or under-issuance of fabric, which shows up as a Material Reconciliation variance.
Raw Material Settings
- Raw Material Parent Group — the Item Group that filters which items appear in raw-material pickers across the app. Defaults to "Raw Material" after install.
- Raw Material Operations child table — links operations to the kinds of raw materials they consume. Used by the auto-consumption (Recipe Based) flow in the Operation Ledger.
What to do next
Move on to Production Units — every operation needs at least one Unit to run on.